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Category Archives: Game Storytelling
Spoiler Warning. There are those times in games when the thematic or emotional climax of the narrative occurs before the end of the game, a bit like you’ve peaked too early. This is unfortunately a common affliction of open-world sandbox … Continue reading
This week’s spoiler warning is brought to you by two dudes who are the same person. I often bore my friends and loved-ones with gratuitous praise for Mass Effect 2, but my fondness for the game stems from the fact … Continue reading
Storytelling must, by definition, be linear. Not linear in the sense that the plot must proceed with a unidirectional motion in time from point A to point B and so on, but in the sense that a plot is a … Continue reading
Whatever your opinion of the knuckle-dusting pantyhose fantasy Batman: Arkham City, you can at least tell it was made by people with a huge amount of genuine affection and reverence for the source material. Even though I’ve said before that … Continue reading
An accolade that will soon (read: never) rank with the most prestigious and coveted awards in any entertainment medium, I have given the first ever Fraudience GOTY award to Deus Ex: Human Revolution. Also winner of the Fraudience Pointiest Chin … Continue reading
Spoiler warning. Why do I get the feeling that I have to think L.A. Noire is a great game? Every article I read about the game discussing its failings always includes some kind of caveat that it’s a seminal work. … Continue reading